Proof & details

Everything behind the money, in plain words.

How $SHELL launches, how your money is held, the public test transactions you can open yourself, and how the city is tested. Each line here is true today; anything not done yet says so.

1 · The launch

How $SHELL launches

$SHELL launched on pump.fun on 8 November 2026, from a console inside the game, shown only to the owner.

Pressed in game

Only the owner's Roblox account can open the launch console. The game server checks who is pressing, and the backend checks again.

A launch code

The press also needs a secret code that only the backend knows. Wrong codes lock the console for 15 minutes after five tries.

Only once

The backend records the launch before sending it. Pressing again returns that same launch; it can never make a second coin.

A note on chain

The launch transaction carries a memo, a short public note, naming the Roblox game, the game server and the game version it was pressed from.

First buy to the treasury

The launch includes a first buy. A second transaction moves every coin from that buy to the city treasury, so none stays with the launch wallet.

A fresh wallet

The launch is signed by a brand-new wallet used only for $SHELL. The server refuses to start if that wallet has ever done anything else.

Once the launch is made public, the launch proof page lists every launch transaction, the memo, the game server and the Roblox account, and links the coin's pump.fun page, so you can check each one yourself.

2 · Your money

How your money is held

Shell City is custodial: the game holds players' $SHELL for them, the way a bank holds money. You never need a wallet, and you never handle a key.

Your own deposit address

Every player gets their own Solana address to send $SHELL to. Only $SHELL is credited, and only once Solana marks the transfer final.

Withdrawals

Paste any Solana address and the amount; the bank shows the fee and what arrives before you confirm. Earned $SHELL can leave once your Street Cred reaches 100, after a few days of play.

Limits and holds

Per-withdrawal and daily limits are set from the launch price and shown in the bank. A player can make 3 withdrawals per 10 minutes. Payouts to a wallet shared by several accounts are held for a person to check.

A ledger you can't edit

Every movement of money is written twice, out of one account and into another, and the two must match. Entries can be added but never changed or deleted.

Books checked against the chain

Every day the city's records are compared with what its Solana accounts actually hold, and the result is written down. A difference raises an alarm; nothing is quietly corrected.

A pause button

Payouts can be paused with one setting. Requests keep their place in the queue and nothing is lost.

Fees are 5% under 2,500 $SHELL, 3% up to 25,000 and 1.5% above, with a smallest fee of 1 $SHELL; they may be adjusted to the launch price. See how the money works for wages, Street Cred and fees.

3 · Public test transactions

Open them yourself.

Devnet is Solana's free test network: the same software as the real one, with coins that have no value. These are real, public transactions on it.

Devnet test of the pump.fun launch, 8 November 2026

StepWhat happenedTransaction
Launch pressThe coin created on pump.fun with its first buy, signed by a fresh launch wallet. The press was sent by a test script the way a game server sends it, so its memo names Roblox place 130170912798923, a test server id and place version 574QCqhnJi…t2jWGetP
First buy to the treasuryEvery coin from the first buy moved to the treasury; its memo points back to the launch4YJkUsqb…N6oxX2i2
Fee claim to the treasuryThe coin's creator fee from a later trade, claimed by the launch wallet and sent to the treasury in the same transaction2riwgCm2…j8HYK64h

Devnet test of the full money loop, 30 October 2026

Deposit, trade, buyback and burn, and withdrawal, each a public transaction: see the table.

4 · Testing

How it's tested

Money code should be dull and well checked. Here is what has been done, and what hasn't yet.

Automated tests

Suites for the backend and the game run on every change, and are themselves checked: run against a fake, empty chain, every chain test must fail.

Break it first

Every fix to a money path is proved by breaking the code on purpose, watching the test fail, then restoring it exactly.

Security review

The money paths have had an internal security review. There has been no outside audit yet.

Mainnet rehearsal

The city-coin code has been rehearsed on Solana's real network with a throwaway coin: launches, trades, buyback and burn, a deposit and a withdrawal, with the books matching.

Load test

Simulated players running one game server for a full session, to find where things slow down.

Test network runs

The launch flow (pressed by a test script the way the game presses it), deposits and withdrawals have each been run end to end on devnet, with the public transactions above.

Shell City never asks for a seed phrase or a wallet connection, and makes no promise of earnings. Token prices can fall as well as rise.